High Time 23 ****
Approach as for Sublime Time – about 90minutes and an early start in good coolish weather is Park at the usual spot, hike about 20 minutes, past the Pilon, the tree growing out of the rock, past the donga (gulley) and after the short scramble up the orange right facing corner head into the forest and past the tea spot where you may find running water after winter rains. Head up the stream for about 30m and then follow cairns to exit the ravine on the left. Head up to the ridge to the left of the rock rib that is followed to Sublime Time. Once on that rib go up a little way following cairns and then exit left into the gulley. Follow cairns up the gulley past low angle rock slabs that may be wet and slippery after rain. Once these peter out, exit left on to the next ridge and follow cairns to the base of the rout BETA:
This is a long route with plenty of problem solving moves and most parties, even if fairly skilled, will take 8-10 hours to complete on-sight. It will be a tough on-sight in mid-winter even in good weather but abseiling off with torches should not be problematic. September to May when the days are longer is recommended and a weather forecast of maximum temperatures of say no less than 20 degrees C or more than 30 degrees C for Worcester and preferably partly cloudy too would be ideal. Do not climb the route if there is a strong NW front with strong wind coming in as this might get your ropes stuck on the abseil.
In good conditions 1.5 litre water per person will suffice but otherwise 2 litres each.
If climbing in a party of two or even three, time and energy can be saved by hauling up water and snacks and warm jackets if needed on the pumpy first pitch as it is less than 30m long. Thereafter there is no merit in hauling gear. As you climb, and conditions change you can leave extra water, jackets and the like at any of the stances after pitch 3 and retrieve same on the abseils.
Only pitch one is complex and pumpy to protect but it is safe enough for competent climbers.
Pitch 1: 25m 22+. Climb up the grey stacked blocks and then move left a few metres on red-brown rock to climb up below the right end of the overhang. Find a sneaky tiny cam placement in an “undercling” position to protect the move. At the overhang scuttle right 2m metres on the rail. Then straight up to the next rail. Place a high large nut and lay back up the short left facing corner to jugs. Climb up 3m to where it gets grotty and place a high cam or nut to protect the second. Step down left and then make standing stance at bomber nut 7 placement.
Pitch 2: 45m 20. Climb up to the off-width crack and up it past the tree to a rail. Continue up to the next rail, move right and lay back up 2m up the short right facing corner. Then step right onto the face and head up to the large right facing corner topped by an overhang. Climb up the corner and then step right into the next recess. Continue up to the square overhang above and stance on the good sitting ledge on the right after placing a bomber small nut.
Pitch 3: 50m 19. Step across the gap under the square overhang and climb past the left side of the long thin overhang above. Do tricky face moves to a good ledge. Climb up past a large scary but wedged flake and then up the intimidating grey white face to the left of dark brown recess to stance on blocks at a thread point in situ.
Pitch 4: 45m 19. Head up left and climb through the gap on good holds. Climb the right slanting recess crack to easier ground and up past the left side of a large pillar complex to stance on blocks just to the right of the large yellow overhang.
Pitch 5: 40m 22+. Climb up to the overhang and place two tiny cams in the very thin rail. Exit awkwardly out and up left (crux). Continue up tricky moves on the yellow face overhang and then step out left. Climb easily up rightwards to the left facing corner above and then on up to the next, larger left facing corner. Then, instead of climbing in the corner, make a move up to the right and finish up the arete. Stance on the large ledge.
Pitch 6: 35m 19. Avoid the smooth right facing dihedral and climb up the large lay-back flake to the right. Continue up to the bulging rib and lay back up the right side. Then step left and continue up the left side of the arete. Stance under the large overhang. Pitch 7. 20m 19. Do a tricky move up left past the lip of the overhang. Then move right on a ledge and bomb straight through the overlap above to a thread belay.
Pitch 8: etc. 100m or so. If you feel like topping out or wish to descend via the Timerity Abseil or some other way, then pick a line on the broken up cliffs above. . Descent: The descent is relatively save and uncomplicated an enjoys 5 abseils on threads or off a spike. There is a biner or mailon on each point. The route is very straight and you climb past all the threads on the ascent except the first (lowest one) one which is exactly 58m plumb-line below the 2nd point. It is very easy to find as it is in the left facing corner that is the continuation of the awkward off-width start to pitch 2.
Gear. No special gear is needed and like Yellowwood in general, the rock eats up small cams. Only the 2nd pitch necessitates any piece larger than 2 inches and a gold Camelot fits the bill perfectly as you enter the offwidth. So, all that is needed is a standard single set of nuts 1 to 10, (no RP’s) 12-14 slings, and a double set of cams to 1.5inch, one 2inch (red Camelot), one 3 inch (yellow Camelot) and one 4 inch (blue Camelot). The climbing is very problem solving and the first pitch especially so. So to improve efficiency avoid tricky nut placements and bang in small cams in the bountiful placements.
60m ropes are needed for the abseils.
This route is straight enough to climb with a single rope but then take 2 extra slings and a tagline to abseil off. Belays. All the belays are super safe. The first is protected by a variety of pieces but there is a bomber nut placement that fits from size 7 to 10 and a ¾ inch cam. The second stance is on a comfy ledge with small cam belay but there is a bomber nut 3 or 4 placement just as you exit right to the stance. Your leader can use this as the first anti-death runner as he/she sets off up pitch 3. Pitch 3 you can belay off the abseil anchor and same with pitch 4 and 5 but there are other easy options. Pitch six is on a ledge with lots of easy options and pitch 7 is also at the abseil point.